Beware when evaluating KeyboardEvent.key, as it doesn’t play nice with non-QWERTY keyboard layouts.
Tag Archives: games
Unreal Engine 5
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries. Whether you’re a gamer or not, I think we can all agree that this is very impressive stuff! 🤯
Why Game Developers Should Care about HTML5
I’m at Lahti University of Applied Sciences (Finland) right now for the “International iWeek”, organized by the Faculty of Technology. Today I gave two sessions entitled “Why Game Developers Should Care about HTML5”, a reprise of a talk I first did back in 2013. You can check out the slides embedded below. Slides with presenter …
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Super Mario Bros: Level 1-1: Game Analysis
PlayCanvas – WebGL 3D game engine with online toolset.
The PlayCanvas Engine is a JavaScript library engineered specifically for building video games. It implements all of the major components that you need to write high quality games: Graphics: model loading, per-pixel lighting, shadow mapping, post effects Physics: rigid body simulation, ray casting, joints, trigger volumes, vehicles Animation: keyframing, skeletal blending, skinning Audio engine: 2D …
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How In-app Purchases Have Destroyed The Industry
The modern-day Dungeon Keeper is not even a game. It’s just a socially engineered scam. And since people don’t remember what real gaming was like in the 90s, they are giving it the highest rating in the app store. Just compare the video above to the original, reviewed by the same author. It’s a worrying …
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Why Game Developers Should Care About HTML5
Slides (with notes) of a talk I gave at the SEGAN Conference in Tallinn, Estonia a few weeks ago. The talk consisted of two parts: the actual talk, and a demonstration. The talk was handled by me, the demonstration by my colleague Rogier. These slides are not available anymore. Please see this updated version of …
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Microsoft IllumiRoom
The reality of head-mounted displays
I’m concerned about two things: one, that audiences who have never been exposed to VR or HMDs have unrealistic expectations and will be disappointed when they see the real thing; two, that software ported from the desktop world will carry over baggage from that world that will lead to a sub-optimal experience. Watch the video. …